Eighteen-year-old Blanca has lived a sheltered life. Her entire childhood has been spent at Tabula Rasa School where she’s been protected from the Internet. Blanca has never been online and doesn’t even know how to text. Her lack of a virtual footprint has made her extremely valuable and upon graduation Blanca, and those like her, are sold to the highest bidders. Blanca is purchased by Cal McNeal, who uses her to achieve personal gain.
But the McNeal’s are soon horrified by just how obedient and non-defiant Blanca is. All those mind-numbing years locked away from society have made her mind almost impenetrable. By the time Blanca is ready to think for herself, she is trapped. Her only chance of escape is to go online.
Sixteen-year-old Jaxon is being committed to video game rehab…ten minutes after meeting a girl. A living, breathing girl named Serena, who not only laughed at his jokes but actually kinda sorta seemed excited when she agreed to go out with him.
Jaxon’s first date. Ever.
In rehab, Jaxon can’t blast his way through galaxies to reach her. He can’t slash through armies to kiss her sweet lips. Instead, he has four days to earn one million points by learning real-life skills. And he’ll do whatever it takes—lie, cheat, steal, even learn how to cross-stitch—in order to make it to his date.
If all else fails, Jaxon will have to bare his soul to the other teens in treatment, confront his mother’s absence, and maybe admit that it’s more than video games that stand in the way of a real connection.
From a bright new voice in young adult literature comes the story of a young man with a serious case of arrested development—and carpal tunnel syndrome—who is about to discover what real life is all about.
"In confronting Jaxon's privilege and complicated family history, the book eschews easy answers for a more authentic ending that promises that the work of self-improvement is ongoing and difficult."